Psionics (Sp): At will - astral projection, charm monster, detect . Stunning Strikes or Flurry of Blows are especially lethal for Monks. Create an account to follow your favorite communities and start taking part in conversations. The mind flayer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. A 5e NPCs deck is half official NPCs and half more we created. Usually, gargantuan monsters do 4 dice of damage with them and huge do three. More importantly, this attack grapples targets who are of medium size or smaller, and stuns you if you fail that same DC 15 saving throw. I get it, but it kind of feels like a gut punch to go through such a difficult fight only to receive nothing. In 5e, the typical one has challenge rating 7. They might seek to outright control the settlements population by turning the citizens into mindless thralls. However, some situations may arise that cause a Mind Flayer to no longer be under the control of the Elder Brain. All the slaves are under the effects of adominate monster, and obey their illithid masters without question. The mind flayer, is an evil and feared creature of the Underdark; its powers are formidable and it feeds on the brains of any creature it encounters. Mind flayers possess Psionic powers that enable them to control the minds of creatures such as troglodytes, grimlocks, quaggoths, and ogres. No wyrmling dragon has a claw attack. An example of data being processed may be a unique identifier stored in a cookie. Hit: the target takes 55 (10d10) piercing damage. The mind flayer magically emits psychic energy in a 60-foot cone. An adult mind flayer spawns around 1,000 tiny eggs, which it deposits in a spawning pool located in the center of a mind flayer city. A monsters Challenge Rating (CR) is a good indicator of the level you should be to beat it. An illithid healthy from a brain-rich diet secretes a thin glaze of mucus that coats its mauve skin. For centuries, the Gith were enslaved by the Illithids until they eventually rose up against the cruel, tentacled tyrants. While the brains that they eat give them some physical sustenance, they are primarily nourished by the psionic energy that is released in the brains final moments. Despite their numbers, psionic abilities, and ferocity, Mind Flayers stay vigilant in defending their territory and, most importantly, their Elder Brain. So its probably best not to let that happen. We earn a commission if you make a purchase, at no additional cost to you. Innate Spellcasting (Psionics). The rule you refer to is really only true for weapons. Mind flayers possess Psionic powers that enable them to control the minds of creatures such as troglodytes, grimlocks, quaggoths, and ogres. Because only a very small amount of the nourishment that a Mind Flayer receives from eating a brain is from the physical substance of that brain, they are very unlikely to feed on animals. Which, if you didn't guess, will probably kill you. Anyone caught in this cone must succeed at a Will save (DC 17) or be stunned for 3d4 rounds. Its a DC 15 Charisma saving throw if you go this route. Most likely, the Illithid would look to set out and create its own colony for protection in some secretive location. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Credit: WotC. illithids subsist on the brains of humanoids. Ranged 10. Upon Hit: 55 (10d10) piercing damage. Free shipping for many products! Part-time Druid, Full-time Hobo. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. These thoughtsare they me? As incredibly intelligent creatures, they gather as much knowledge about the world as possible. Its small, circular mouth is lined with rows of teeth. Not only does the Illithid have great control of these tentacles, but they can extend outward up to 4 feet in length. Waste not, want not! Mind flayers are arrogant, viewing all other species only as cattle to be fed upon. But some adventurous groups let the Mind Flayer banish player characters to different dimensionswho then have to find their way back! On the other hand, a Mind Flayer that primarily feeds on something like Goblins or Grimlocks is unlikely to have these types of priorities. Tabletop Joab 2023 | All Rights Reserved. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. This is considered a great honor in Mind Flayer society as all of the creatures knowledge is absorbed by the Elder Brain. Because of their method of operating, they can pretty easily be inserted to just about any campaign without it feeling overly forced. Piles of gold and precious gems mean nothing to them and dont serve to further their agenda. ), and is being trained in Warhammer 40k by means of painting Orks. This voice is not mine. Qualith is a type of written language that Mind Flayers use. Those that still survive have retreated to dark and secretive lairs. They live in underground cities of 2d10 x 100 mind flayers, plus at least two slaves per mind flayers. Though admittedly quite awful, mind flayers have a lot of interesting parallels with some of the more disturbing parasitic creatures on earth. Mind Flayers also sometimes use pet-like brains with legs called Intellect Devourers to snatch victims for them. Mind Flayers use four strong, dexterous tentacles in front of their mouths to attach to skulls and suck out their victims brains, flay their minds, and sometimes absorb their personality. Have one . The baseline for survival for a Mind Flayer is being able to eat one brain per month. This mucus indicates that the creature is healthy and well-nourished. Special Qualities: As above, Spell Resistance (11 + class level), telepathy 100ft, Dark vision 60'. Of course, the experiments conducted by Mind Flayers have also led to the creation of additional creatures that adventurers should be wary of. Mind Flayer XNUMX "" . At 5 HD: Extract (Ex): A mind flayer that gains its turn with all four tentacles attached and that makes a successful grapple check extracts the opponent's brain, instantly killing that creature. Levitate a target up to 500 pounds up to 20 feet in the air. However, they are regarded as deviants by their illithid peers and usually shunned. DC 15 Constitution saving throw is needed to resist. The Mind Flayers mouth produces a powerful enzyme that is able to melt through the victims skull. They also have proficiency in Stealth, Perception, Insight, Persuasion and Deception (also Arcana, but that's strictly for flavor). This is uncomfortable for everyone involved in this disgusting spectacle. James Workshop actor: Wizards pooped their pants with OGL, Warhammer 40k alternative lets you field literally any model, Compleated Jace is coming, more MTG Phyrexia planeswalkers spoiled, MTG spoilers: Phyrexian Jace and every set mechanic, MTG is compleating even more planeswalkers in Phyrexia, Warhammer 40k Sister of Battle cosplay corrupted by Nurgle, For more Warhammer, MTG, and DnD, follow us on, Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4, Deep Speech, Telepathy 120 ft, Undercommon, Magic Resistance, Innate Spellcasting (Psionics). Continue with Recommended Cookies, Posted by Joab | May 11, 2021 | Monsters | 0. The hoard mimic takes things to another level, as it disguises . Extract Brain. Dungeons and Dragons Lore: Mind Flayer Secrets MrRhexx 961K views 5 years ago Raulothim - The Strongest Gem Dragon in D&D MrRhexx 17K views 4 hours ago New Dungeons and Dragons Lore:. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Enter the Light. Skills: Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4 Senses: Darkvision 120 ft., Passive Perception 16 Languages: Deep Speech, Undercommon, telepathy 120 ft. Thanks for visiting this post. The mind flayers innate spellcasting ability is Intelligence (spell save DC 19, added 4 to the DC due to the Mind Flayers mental prowess). The official ones are in the "Aberrations, Fiends, & More", "Beasts, Oozes, & Plants", "Constructs, Giants, Humanoids, & Undead", and "Dragons & Monstrosities". If attempting to decipher a Qualith inscription, a character could make an Intelligence check vs a DC based on how complex the thoughts in the inscription are. Using arcane powers, it enslaves or destroys its foes, which include such powerful creatures as drow and kuo-toa. Hit: 15 (2dl0 + 4) pyschic damage. Mind Flayer Psion A Mind Flayer that has amplified its psionic abilities to further mimic other arcane spells in inventive ways. Needless to say, that character will be very dead if this happens. Here are the stats of your typical 5e mind flayer: Mind Flayer 5e attacks The attacks of the mind flayer are all geared towards incapacitating and grappling a player, and then extracting its brain. Tentacle x4, if a Medium creature. Extract Brain. Mined flayers, also called illithids, are the scourge of sentient creatures across countless worlds. Some Mind Flayers (such as the Mind Flayer Psion variant in Volos Guide to Monsters) dedicate themselves entirely to refining their innate psionic abilities. Ranged combatants like archers are your best bet when fighting a Mind Flayer. If attempting to speak with multiple creatures, activating a magic item with a command word, or casting a spell that requires verbal components, the Mind Flayer has to improvise a method of speaking. With Mind Blast, the Mind Flayer will have no difficulty at all extracting the brain of at least one character. Mind Flayers DnD Gary Gygax . If it feeds heavily on Dwarves, it might display symbols that resemble Dwarven runes on its breastplate or on jars that hold brains that are yet to be used. The Lich: Magic And Undeath in Dungeons & Dragons. A dragon will toast you, oh dear. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8+ 4) psychic damage and be stunned for 1 minute. With 4 Mind Flayers, you should be at least level 17. On the other hand, it might be more efficient for the Mind Flayers to take control of a few key aspects of the settlement. Illithids prefer to communicate via telepathy and use their telepathy when issuing commands to their thralls. Detect the presence of thinking creatures Mind Flayers cant see. What level should I be to fight Mind Flayer 5e? Its no wonder why these have been around so long! Hover to zoom. I made one for each of the 4 age categories of dragon (wyrmling, young, adult, ancient). The Harpy in D&D 5e | Beware The Sirens Song! Nevertheless, any and all information is of use to the Illithids and their pursuit of the Grand Design. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Alhoon (Illithilich) A Mind Flayer that has been exiled from its colony for pursuing studies of Arcane magic and successfully undergone a uniquely-Illithid process of becoming a lich. One rule of thumb is to take the average party level (APL) and subtract 2 to get a suitable Challenge Rating. Yes. Volos Guide to Monsters also has a similarly tough mind flayer psion an illithid whos taken its study of psionics further than most. Buff with Bless. If you have a Bag of Holding, jump inside and have your Monk use Step of Wind to vamoose. The mind flayer magically emits psychic energy in a 60-foot cone. Find many great new & used options and get the best deals for Dungeons & Dragons Mind Flayer Treasure Nest Dice Bag Ultra-Pro UPI18612 at the best online prices at eBay! However, it might be less adversarial and could even be a useful ally for the side of good. The strongest tadpoles are attached to a hosts brain stem in a process called ceremorphosis, and transform into a Mind Flayer after 7 days. Keep in mind, though, that a good Illithid would still need to eat brains. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Transport self to a different plane of existence. Even now, centuries later, the Gith have never stopped their pursuit. Like the Beholder 5e, Mind Flayers think they are superior beings, tend to live in dark underground complexes and use minions to fight their battles. This ability recharges on a 5 or 6, so it thankfully cant be spammed. They generally reside in the Underdark where they forever scheme and plot against other races that they deem "inferior". The mind flayer has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy. You can learn more about TMKWTD in my review. To advance their schemes, they will use and influence the minds of underworld denizens. From its pool, an elder brain telepathically dictates its desires to each individual mind flayers within 5 miles of it, for it is able to hold multiple mental conversations at once. This entity had many names, including the Shadow Monster, the particles, and the Mind Flayer. However, the primary variations that have been officially published in the 5e materials at this point include: Now that weve covered what they are, lets get into the practical stuff: how they affect your game! Obsessed with Dungeons & Dragons and a close personal friend of Pocket (an interdimensional teleporting ferret). If the party is clustering together, the stun effect from its Mind Blast will make them into sitting ducks. The elder brain has a telepathic range of 2 to 5 miles, depending on its age and size. Basically Mined flayers, also called illithids, are the scourge of sentient creatures across countless worlds. A creatures can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Qualith inscriptions are imprinted on nonmagical, nonliving material like stone. Check out our mind flayer 5e selection for the very best in unique or custom, handmade pieces from our shops. Shillelagh Cantrip Guide for 5e | How To Whip Your Enemies Into Shape, The Legend of the Peasant Railgun in D&D 5e, Attack of Opportunity in D&D 5e Explained, Best Druid Spells By Level: A Top 10 List, 12 Monsters That Will Instantly Kill Your Characters, Satyrs in D&D 5e: The Original Party Animals. Assuming the Mind Flayer lives a full life cycle, they can live up to 135 years. Some would be devoured, others would be used as slaves, and others would be specifically used to propagate the Illithid race. A subreddit for D&D 5e and One D&D homebrew. Mind Flayers are physically hurt by sunlight and avoid it at all costs. A 60 foot cone can be devastating! Their diet includes the brains of other intelligent lifeforms, which puts them at odds with virtually everyone. But long-time fans of the Baldur's Gate series are familiar with races like Tieflings, Githyanki, and the dreaded Mind Flayers. Challenge Rating: 7 (2,900 XP) Magic Resistance. A Mind Flayer can survive indefinitely as long as it has a steady supply of victims to feed on. Another race, known as the Gith, were particularly relied on for slave labor. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Because of their ability to create thralls, any Mind Flayer that is going any distance away from the colony will have some extra protection. However, the Mind Flayers Mind Blast ability could potentially stun an entire party and directly lead to one or more characters dying. Half Mind Flayer is a template for a humanoids except to humans, humans transfor into a complete Mind Flayer. Mind Flayers start as mindless tadpoles swimming around in the Elder Brains pool, where they are culled in a survival of the fittest. , , , , . Wizard Duel: The Magic and Fantasy Card Game, Your email address will not be published. Melee Weapon Attack: +7 to hit, reach 5ft., one creature. Hive Mind Colonies. Your email address will not be published. For example, look at the dinosaurs. Kendra has always been a hardcore fantasy nerd. Mind Flayers can get an illness known as "the ashen" that seems flu-like at first. Perhaps the Mind Flayers were attempting to study the magical items or they were thrown to the side as the previous owner had their brain devoured. The mind flayer magically emits psychic energy in a 60-foot cone. If you want to bump up the challenge level, you could consider using the mind flayer arcanist basically the same creature, but with the kind of D&D spells a Wizard could learn. DnD mind flayers are one of the most iconic monsters in 5e. When attempting to conquer a humanoid settlement, one of three strategies is used by Illithids to achieve their goals. It seemed like a fun monster to design (and hopefully to fight), so I decided to convert it to 5e. Action Type::Minor Action. While theyve been around since the earliest iterations of D&D, in recent years, mind flayers or illithids seem to have reached new heights of popularity, giving their name to the strange hivemind creature in Stranger Things seasons 2 and 3, and taking on the role of primary antagonists in the D&D game Baldurs Gate 3. To kidnap and store thralls, Mind Flayers use a ship called a Nautiloid that resembles an octopus and can hop dimensions. Its exactly what you might imagine: a single colossal brain that every Illithid in the colony is linked to. Of course, all of this would fly out the window if it finds itself back in proximity of another Elder Brain. Keep in mind that they are very intelligent manipulators who may even seek to cultivate sympathy before ultimately devouring your brains once they have your trust. Nothing is more important to a Mind Flayer colony than the Elder Brain. With 3 Mind Flayers, you should be at least level 15. Protect with Paladins. Releasing plagues, famine, and natural disasters upon the population, the goal becomes total annihilation. Yes. It gives them dry, beige skin, impaired mental operations, and ghosts in the machine (remnants of the host body's mind). There, they scheme and bide their time as they prepare to rise up and reclaim their former glory. This power is useless against constructs, elementals, oozes, plant, and undead. Theres no shame in not having your mind flayed. Unusual Nature. Mind Flayers were invented by DnD creator Gary Gygax, who was inspired by the mythos of HP Lovecraft. Whether you know them as Mind Flayers or Illithids, a tentacled, psionic horror with a taste for brains by any other name would be just as insidious. Mind Flayers are a hive mind telepathically controlled by an Elder Brain, which lives in a pool of brine deep inside a Mind Flayer city. However, there is one admittedly rare situation where the Lawful Evil alignment may not quite apply. Mind Flayers are very rarely encountered alone even though encountering multiple Mind Flayers at a single time is somewhat rare. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Most see life as a game, and one they plan to win. Illithids (commonly referred to as mind flayers) are a race of evil aberrations from Dungeons & Dragons. Massive Potential Damage. DnDs Mind Flayers, also known as illithids, are 6-foot-tall aberrations with soft purplish skin, octopus-like heads, and powerful psionic abilities such as levitation, thought detection, and mind control. Unbeknownst to many surface-dwellers, the dreaded mind flayers are devoutly religious beings. It can innately cast the following spells, requiring no components: The consent submitted will only be used for data processing originating from this website. Those that arent consumed by the Elder Brain are put into the bodies of the colonys captive humanoids via the nostril or ear canal. Half Mind Flayer. Mind flayers, also called illithids, are powerful humanoids with tentacled faces who possess horrifying mental powers with which they dominate or destroy others. Because of this, it would still be very wary of a Gith hunting party. Tentacles. 96,141 views Jul 18, 2019 3.5K Dislike Share Dungeon Dudes 354K subscribers Mind Flayers are the enigmatic and inscrutable psionic masterminds from beyond the Far Realm! More importantly, once per day an illithid can use Dominate Monster and Plane Shift, two truly nasty spells. The mind flayer is a 10th-level spellcaster. That smell againonions, garlic, vanillaand death. Mimics are feared by D&D players around the world and with good reason. The mind flayer magically emits psychic energy in a 60-foot cone. It can be difficult (if not impossible) to truly tell where the Elder Brains influence ends and the Illithid, itself, begins.An Elder Brain. Similarly, not being allowed to join the Elder Brain is considered to be a worse punishment than even death. Mind Flayers life cycle begins as a batch of parasitic tadpoles that are hatched in Illithid spawning pools. The vampire magically emits psychic energy in a 60-foot cone. The Illithids were slaughtered, the Nautiloids were destroyed, and every trace of the empire was reduced to dust. Not content to stop there, the Gith began sending out hunting parties to locate and wipe out any remaining Mind Flayers that they could find. Bonus AC +5. Mind Flayers are tyrannical, cruel, and ultimately alien due to their origins in the Far Realm, a place beyond the concepts of space and time so completely that even simple things such as Mind Flayer writing is so completely foreign that magic must be used to discern its meaning. [1] It constantly drips an oily slime. If you want to learn more about the mind flayer 5e, youve come to the right place. Mind Flayers only reproduce through tadpole ceremorphosis. Cavalier Fighter in D&D 5e | Full Subclass Guide, The Best Spells for Eldritch Knight Fighters in D&D 5e, Reviewing Dragonlance: Shadow of the Dragon Queen (No Spoilers! Since the fall of their empires, illithid collectives on the Material Plane have resided in the Underdark. Nevertheless, it adds a dark undertone to the Mind Flayers already chilling demeanor! Illithid Racial Power. Mind Flayer 5e Stats Size: Medium AC: 15 (breastplate) HP: 71 (13d8 + 13) Speed: 30 ft. GameCows is not affiliated with, endorsed, sponsored or approved by Wizards of the Coast LLC. The range of the elder brain determines the territory claimed and defended by the community, though raiding parties are sent far beyond this limit. They subjugated and consequently warped whole races of humanoid slaves, inuding the Githyanki and githzerai, the grimlocks, and the kuo- toa. Melee Weapon Attack: +7 to hit, reach 5ft., one incapacitated humanoid grappled by the mind flayer. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near. The mind flayer has the following wizards spell prepared: Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp. Edit: Also the wyrmling is missing it's claw attack. Mind Flayers can resist magic spells, but not ranged weapons. Does the dragon have a grapple range of 25 ft, because if so, all it's melee attacks need to be 25 ft range as well. After grabbing you with its Tentacles, a Mind Flayer can suck out your brain for an insta-kill. This isnt ideal, but it will be able to survive in such conditions. The head resembles an octopus, with white eyes (no pupils are evident) and four tentacles around its mouth, a round, many-toothed orifice like that of a lamprey. Mind Flayers have psychic or psionic powers that they use to dominate their foes, which pretty much includes every humanoid thats not another mind flayer illithids are keen on world domination, and restoring their lost empires. Mind Flayers largely stay within their tight-knit colonies and connected to the Elder Brain. The mind flayer, is an evil and feared creature of the Underdark; its powers are formidable and it feeds on the brains of any creature it encounters. Wearing a helmet, preferably greased, can sometimes protect you against the brain-eating attack. Spells that allow the target to make saving throws arent going to be very effective in this fight (at least not against the Mind Flayer itself) thanks to the tentacled ones natural resistance to magical effects. The mind flayer has advantage on saving throws against spells and other magical effects. Growing up in the worlds of Tolkien, Sanderson, Jordan, and Abercrombie, DnD & board games just came naturally. Subscribers get updates on all of the latest news, posts, and offerings from Tabletop Joab! As a giant brain, these beings are all but entirely incapable of movement. Magic Resistance. Skills: Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4, Senses: Darkvision 120ft., passive Perception 16. Usage::Encounter Force, Psychic. The mind flayer is a 10th-level spellcaster. Illithids prefer to communicate via telepathy and use their telepathy when issuing commands to their thralls. If the connections to the Elder Brain are broken (whether thats because of their colony being destroyed or some other powerful intervention), an Illithid may find itself going rogue. Reach 5 ft., one incapacitated humanoid grappled by the Mind Flayer. Furthermore, the brains of slaves dont possess the same amount of psychic energy that the brains of surface-dwelling intelligent creatures have. Far more unusual than many of the critters youll encounter in your Monster Manual, they battle it out with their aberrant cousins, the Beholders, for the prestigious title of most iconic unique D&D monster. Theres a lot to Mind Flayers! It can innately cast the following spells, requiring no components: 1/day each: dominate monster, plane shift (self only). The Compendium of Forgotten Spells - The compiliation of Fine Woodsman's Axe - For all your lumbering needs. Usually, gargantuan monsters do 4 dice of damage with them and huge do three. Ranged attacks. Command a victim telepathically with total and precise control. Of course, anything that ventures too close to the Illithids grounds might be forced to serve as a thrall. Of note is the Mind Flayer's mind blast ability . Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 ( 4d8 + 4) psychic damage and be stunned for 1 minute. The Elder Brains range for connecting to the colony is typically about 5 miles. Mind flayers will sometimes harvest a brain rather than devour it, using it as part of some alien experiment or tranforming it into an intellect devourer. After all, as a creature with a 19 Intelligence, the Mind Flayer should absolutely play strategically. [1] They must stay within their pools (where Illithid eggs are hatched) or else they would quickly dry up and wither away. Beyond using their telepathy, many Mind Flayers speak Undercommon in addition to any other languages that they might have learned. Mind Flayers have low HP and only +1 to initiative. Mind Flayer colonies will commonly be just out of sight of other creatures. These range from their telepathic communication to their Mind Blast ability to their ability to create thralls.